![]() ![]() The base game fails to compile, and you have no idea why? It's because the Skyrim SE Creation Kit changes the default location of it's script source files,īut all of the mods out there put their sources somewhere else, so Creation Kit can't find them.To install the CK, search for Skyrim Special Edition: Creation Kit on Steam and download it.įollow the steps and it should suggest to install the Creation Kit into your Skyrim Special Edition folder, which is where you want it to be. The game doesn't care about the source scripts, only theĬompiled scripts, so this doesn't hurt the game at all - but is a real pain for people who want to write mods. We assume you already have Skyrim SE installed, have set it up to use MO2 as a Mod Manager and probably installed SKSE and SkyUI already. Have installed the Creation Kit SE from the Bethesda Launcher. If you haven't done this yet, the instructions are elsewhere. ![]() If you're following MO2 best practices, your real Skyrim data folder should be mostly empty - just Skyrim files and maybe an SKSE file or two, andĪ Scripts.zip file, but no Source or Script folders. ![]() If you've been mucking around in there and If you've run Creation Kit once already, it may have made the Source folder for you, in whichĬase it's safe to either leave it there or delete it - what we're doing will overwrite it with MO2 in any case. Have been making other changes in those folders (like creating a Mod outside MO2), you may want to clean things up and copy your mod elsewhere first. The first thing you need to do is deal with Scripts.zip in your Data folder. You could extract it there and deal with it there, but that's not the MO2 way. Lets fix it and install it as a mod instead:Įxtract Scripts.zip somewhere else. Rename the resulting folder CKScripts so you know it's for creation kit. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |